just having a chat with Blackraven on TS about the use of bulletsponginess to increase difficulty in games and how it’s lazy programming compared with developing any system that allows AI to adapt to how a player plays, or increase abilities other than health armour and damage output to scale difficulty, and it reminded me of this old shooter. it’s a one man project freeware game, a relatively unremarkable 2d shooter built around a single feature; it’s only boss fights, and the boss adapts to the player based on what weapons work effectively and how the player destroyed the boss. I feel like it encompasses the argument against bulletsponginess quite nicely.
Anyone ever played it, have any thoughts? Anyone know of any similar games with similar approaches (doing one thing well/differently to the industry standard)